Animation School Review
Animation Software Engineer Animation Alien

The following job description is available to you to get an idea of what employers are looking for in candidates for an Animation Software Engineer position at one of today's top employers. Take a look at some of this skills that are sought after in today's market for employers looking to fill a need for a Animation Software Engineer.


Animation Software Engineer Position Summary



Electronic Arts has a long and successful history of adapting existing literary and film properties to the world of interactive entertainment. This new start is a highly ambitious attempt to head straight to the top of the charts, bringing the Godfather franchise to life with compelling game play in new and interesting ways. The team is composed of top quality game development talent and is charged with delivering EA?s next top hit. Should that team include you?

Responsibilities of a Animation Software Engineer:

Maintain and continue development of a state-of-the-art character animation system. Work where necessary to interface with AI and other game systems. Conduct ongoing investigations of mo-cap, facial animation, and lip synch tools and technologies.


Requirements for Animation Software Engineer:

  • At least 6 years of programming experience with emphasis on character animation.
  • At least 4 years of programming experience on consoles (including Sony PS2 or Microsoft XBox) or in film character animation.
  • At least 1 project completed on Sony PS2. Excellent C/C++ programming skills. Ability to work within a schedule. Ability to work well as part of a creative team. Self-motivated with a strong work ethic.
  • Excellent oral and written communication skills. Master?s degree in Software Engineering or Computer Science, or equivalent work experience.


    Desirable skills for a Animation Software Engineer:
  • Assembly/Micro code programming skills. Strong aesthetic sense
  • At least one 3D published title on XBox or Game Cube.
  • Passionate about playing and making Games